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Basic:[]

The Druid has a strong connection with nature, and has skills that offer a balanced mix of utility, damage and survivability 

Primary Attribute: Strength 

Primary Damage: Magical 

Weapon: Axe 

Range: Melee 

Support: Disables, Debuffs, Summons 

Basic attack range: 1

Types: Warrior, Guardian

Stats Strength Agility Inteligence HP MP Damage Attack Speed Move Speed HP Regen MP Regen Spell Power

Base

(total)

22

18

20

550

(770)

75

(275)

30

(41)

50

(51)

100

5

(7)

2

(4)

0

(4%)

Each Level

(total)

2.4

1.8

2.2

25

(45+4)

0

(20+2)

0

(1+0.2)

0

(+0.18)

0

(+0.09)

0

(+0.24)

0

(+0.22)

0

(+0.44%)

Regular Skills:[]

Spell wall

Wall: Creates an impassable wall perpendicular to the caster, and damages those surrounding it.

Level Damage Duration Mana Cost Time Cost Cooldown HP Range Width
1 80 4 100 300 4000 500 5 9
2 160 4 150 280 3600 800 5 9
3 240 4 200 260 3200 1100 5 9
4 320 4 250 240 2800 1400 5 9
5 400 4 300 220 2400 1700 5 9
6 480 4 350 200 2000 2000 5 9
7 560 4 400 180 1600 2300 5 9
Spell summon

Summon: Brings the first unit in direct line from the caster to melee range. Deals damage if it's an enemy.

Level Damage Range Mana Cost Time Cost Cooldown
1 100 4 100 200 3000
2 150 4 175 190 2800
3 200 5 250 180 2600
4 250 5 325 170 2400
5 300 6 400 160 2200
6 350 6 475 150 2000
7 400 7 550 140 1800
Spell crush

Crush: Deals damage to enemy units in the tiles directly surrounding the caster.

Level Damage Mana Cost Time Cost Cooldown
1 150 100 200 1400
2 275 175 200 1400
3 400 250 200 1400
4 525 325 200 1400
5 650 400 200 1400
6 775 475 200 1400
7 900 550 200 1400
Spell wisps

Wisps: Caster takes reduced damage from ranged attacks for a duration.

Level Reduction % Duration Mana Cost Time Cost Cooldown
1 25 1500 100 100 3600
2 35 ? 150 100 3400
3 45 ? 200 100 3200
4 55 ? 250 100 3000
5 65 ? 300 100 2800
6 75 ? 350 100 2600
7 85 ? 400 100 2400
Spell harmless

Harmless: Targetted unit cannot cast spells or attack for a duration.

Level Duration Mana Cost Time Cost Cooldown Range
1 200 100 125 3000 6
2 300 175 125 3000 6
3 400 250 125 3000 6
4 500 325 125 3000 6
5 600 400 125 3000 6
6 700 475 125 3000 6
7 800 550 125 3000 6
Spell cyclone

Cyclone: Deals damage in a cone out from the caster, and reduces damage the further the cyclone travels. (10% dmg reduction per square - max: 100% min: 50% dmg).

Note: being a cone you can make the range up to 6 depending on direction.

Level Damage Mana Cost Time Cost Cooldown Range
1 150 100 250 4000 5
2 300 175 250 3900 5
3 450 250 250 3800 5
4 600 325 250 3700 5
5 750 400 250 3600 5
6 900 475 250 3500 5
7 1050 550 250

3400

5

Ultimate Skills:[]

Spell earthquake

Earthquake: All enemy units in the area of effect take damage and are stunned every turn while the spell lasts.

Note: Has effect at cast time on 1st turn and then at the end of other turns.

Level Damage Stun Duration Duration Mana Cost Time Cost Cooldown Range & Radius
1 250 125 3 Turns 400 340 11000 6
2 350 175 3 Turns 600 330 10500 6
3 450 225 4 Turns 800 320 10000 6
4 550 275 4 Turns 1000 310 9500 6
5 650 325 4 Turns 1200 300 9000 6
Spell illusion

Illusion: Creates a weaker, spell immune copy of the Druid that has no items and cannot cast spells.

The Illusion stats are fixed, not affected by any stat of druid.

Level Power Duration (turns) Mana Cost Time Cost Cooldown Range
1 100 8 400 350 10000 6
2 150 8 500 300 9500 6
3 200 8 600 250 9000 6
4 250 8 700 200 8500 6
5 300 8 800 150 8000 6
Illusion stats
Spell level Health HP Reg Damage Attack Speed Move Speed Armor Spell Shield
1 1630 11 60 50 120 2% 2%
2
3
4
5 30% 30%
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